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SKITTLES GAME
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A mission-based game experience where players destroy as many apples as possible to rescue the limes, combining playful action with light strategy.

The objective was to create a colorful, brand-forward world that supports clear objectives, satisfying destruction, and an engaging sense of progression while keeping the tone fun and “Skittles” driven.

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Category:
3D Modelling, Art Direction

 

Tools:

Blender, Substance Painter, Omniverse

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©2024

Sanjana Nagesh
All rights reserved.
London, UK


 

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