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SKITTLES GAME
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A mission-based game experience where players destroy as many apples as possible to rescue the limes, combining playful action with light strategy.
The objective was to create a colorful, brand-forward world that supports clear objectives, satisfying destruction, and an engaging sense of progression while keeping the tone fun and “Skittles” driven.




Category:
3D Modelling, Art Direction
Tools:
Blender, Substance Painter, Omniverse
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